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Devlog
Release 1.0.0.42
November 10, 2024
by
flippworks
Gameplay Changes The game now has a tutorial. You will have to enable it on existing Civilizations/Profiles but it will be enabled by default on new ones When you play as Frok a cemetery will appear s...
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Release 1.0.0.41
November 03, 2024
by
flippworks
Gameplay Changes The end boss towers of the first campaign no longer have their own regular attack as it was ruining some otherwise very successful runs. They still have lob attacks and dispel abiliti...
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Release 1.0.0.39
November 01, 2024
by
flippworks
Bugfixes Charm ability description missing "are immune" Tide Wisp Healer Lifespan description overruns on last line Gates can get cards applied to them that should only apply to towers You could talk...
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Release 1.0.0.38
October 24, 2024
by
flippworks
Bugfixes Scroll of Banish did not work properly - banished creatures would not be restored after save/load Gameplay In the first campaign (all 3 variations) Behemoth will now spawn on nights 2 or 3 no...
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Release 1.0.0.37
October 12, 2024
by
flippworks
User Interface Improved Keyboard Support Movement keys can now toggle through valid targets when playing abilities/adaptations/items/buildings/cards To play the ability on the target use the Space/Num...
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Release 1.0.0.36
September 30, 2024
by
flippworks
Gameplay There is now a new shrine, the Scroll Shrine, with a grid pattern that is known without the need for discovery. It has a 10% chance to spawn unimbued scrolls at midnight. The chance can also...
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Release 1.0.0.35
September 11, 2024
by
flippworks
1
Bugfixes A bug I introduced recently should be fixed. Under certain conditions it caused enemies and allies to seemingly disappear off the map until they attacked and you would briefly see them attack...
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Release 1.0.0.34
September 08, 2024
by
flippworks
Gameplay Changes Unimbued scrolls are blank scrolls that can be transformed with cards. They are now dropped by advanced enemy magic wielders. By advanced I mean Champions, higher level tribal magic u...
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